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  1. Home
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Browsing by Author "Segura-Ruiz, Martha Yaneth"

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    Arquitectura de software ágil para aplicaciones accesibles de realidad virtual inmersiva
    Segura-Ruiz, Martha Yaneth; Corporación Universitaria Americana
    The objective of this paper is to present the Software Architecture for an accessible immersive Virtual Reality application, developed through agile methodologies, in order to structure the basic functionalities of the application. The functional and nonfunctional user requirements guide the design of the Architecture as the highest level design that is integrated in the solution. For this research project, the requirements contemplate human diversity, in order to achieve accessible software for the greatest number of people. The stages of the software development cycle applying an Agile Methodology must guarantee the delivery and accepta
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    Desarrollo de la versión candidata en realidad virtual para la accesibilidad en el aprendizaje de estudiantes sordos y oyentes (Caso Lógica de Programación).
    Rodriguez-Rincon, Lina Marcela; Cortes C, Andres F; Segura-Ruiz, Martha Yaneth
    The central purpose of the project, titled “Development of the candidate version in virtual reality for accessibility in learning for deaf and hearing students (Programming Logic Case)”, is to create an interactive experience in virtual reality that addresses the challenges of accessibility to knowledge of people with hearing disabilities in relation to the area of technology and computer science, more specifically in programming logic. Our focus is on the development of this experience, which will allow people to interact with the content in an immersive and accessible way. Throughout this report, we will detail the tools and methodology (SUM) used for the development of this candidate version, which allowed to execute within the established times each of the tasks complying with the defined parameters. In addition, a superficial view on the use of controls and specific parameters is provided so that users can experiment, make decisions that influence the way they access and assimilate knowledge. The initiative seeks to provide a deeper understanding of the challenges faced by the hearing impaired and to offer alternative solutions that benefit both students and ordinary people who are interested in understanding how programming logic works, allowing for a more inclusive and effective learning experience in the virtual reality (VR) environment.
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    Desarrollo de prototipo de plataforma web para la generación, envío y revisión de reportes de una planta con sensores en un ambiente educativo agrícola.
    Poveda-Borda, Ingrid Michell; Zamora-Calderon, Nicolas; Segura-Ruiz, Martha Yaneth
    The central objective of the document is to present a prototype of a web platform called Smart Crops designed to support education focused on agriculture. Research was conducted to identify the software tools available for agricultural education in Colombia. The findings revealed that most of these tools rely on a purely informative methodology; however, there is a notable lack of tools that provide user support through direct interaction with the system. Considering this, the project aims to offer a tool where students aged 12 to 17 can learn about plant growth by observing this process and recording the plant's condition using the platform. Furthermore, the platform is expected to increase students' knowledge about agriculture through informative sections and interactive features that work in tandem with a planter equipped with sensors.
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    Desarrollo de una aplicación web para el manejo de inventarios y registro de venta de la empresa OsPixel.
    Rojas-Vanegas, David; Segura-Ruiz, Martha Yaneth
    The objective of this degree project is to design and develop a web application that facilitates inventory management and sales registration for the company OsPixel. The web application enabled an intuitive and easy­to­use interface, allowing users to efficiently manage their inventories and accurately track sales made. The development of the web application will be based on modern web technologies and will follow the best software development practices. Programming tools and languages such as HTML, CSS, JavaScript, and databases will be used to ensure optimal performance and a smooth user experience. In conclusion, this degree project seeks to develop a comprehensive web application that simplifies inventory management and sales registration for the company. By providing an intuitive interface and powerful features, the web application will enable users to streamline their business operations and improve efficiency.
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    Ingeniería de Requisitos para la construcción de software de Realidad Virtual inmersiva RV aplicando el diseño universal
    Segura-Ruiz, Martha Yaneth; Ed. Universidad De Cartagena
    En este capítulo se presenta la Ingeniería de Requisitos como pieza fundamental en el proceso de construcción de software de realidad virtual inmersiva, accesible e inclusivo, lo cual garantiza la calidad en el proceso de desarrollo, pues asegura que se tengan en cuenta las necesidades de todas las partes interesadas. La Ingeniería de requisitos permite descubrir los requisitos de alto nivel a partir de las necesidades de los usuarios, así como su validación y análisis, para gestionarlos en sucesivos niveles de abstracción. La realidad virtual inmersiva permite experimentar con espacios tridimensionales creando una interacción con todos los sentidos del ser humano. Es a través de los sentidos que el ser humano recibe la información del medio que lo rodea y la envía a las células nerviosas para su procesamiento. La realidad virtual simula mundos o entornos virtuales que permiten al ser humano interactividad e inmersión. La construcción de software de realidad virtual inmersiva debe concebirse a partir un análisis profundo de las múltiples necesidades y deseos de usuarios diversos. La accesibilidad y la inclusión son orientadas por el diseño universal o diseño para todos, se busca diseñar productos o servicios que puedan ser utilizados por el mayor número de personas, teniendo en cuenta la variedad de capacidades funcionales en el ser humano. Se definen siete principios del diseño universal que buscan guiar el diseño de ambientes, productos y comunicaciones, entre ellos el software de realidad virtual. Con la Ingeniería de requisitos se pretende alinear al proceso de desarrollo el diseño universal para lograr que el software de realidad virtual inmersiva sea utilizable, usable y accesible teniendo en cuenta la diversidad humana.
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    Methodology for the development of VR immersive virtual reality applications that comply with universal design principles. Case study: Uniagustiniana immersive virtual tour
    Segura-Ruiz, Martha Yaneth; Osorio-Diaz, Ramiro; XVI Jornadas Iberoamericanas de Ingeniería de Software e Ingeniería del Conocimiento
    Objective: To evaluate a software product, the result of the research project entitled Methodology for the development of immersive virtual reality applications that comply with the principles of universal design, in order to validate the inclusion and accessibility of the experience for users with different abilities. Methodology: Virtual reality is a technology that allows the user to simulate experiences in a 3D virtual world created by humans through software and that requires an additional device such as glasses or a helmet. However, its use is limited for people with disabilities. The process of developing accessible virtual reality applications is bound to include all people. The applied RVI-A methodology is based on the accessibility requirements for visually and hearing impaired people. Results: To assess the quality of the software from the perspective of users with hearing and visual disabilities, user-centred usability tests were conducted using heuristic methods with experts, and empirical methods with real users, to determine whether the software met the criteria of understanding, learning, operability, attractiveness and conformity of use. Conclusions: The work allowed us to conclude through the usability results that the software met the user requirements and the expected quality, while the user experience was positive, managing to include visually and hearing impaired people, decreasing the technological gap that exists between the real world and the virtual world, improving this type of applications.
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    Predicción del tráfico de una red inalámbrica basada en redes neuronales artificiales mediante el algoritmo de Levenberg-Marquardt
    Osorio-Díaz, Ramiro; Segura-Ruiz, Martha Yaneth; Villalba, Mauricio Alonso; Editorial Instituto Antioqueño de Investigación
    Este artículo se desarrolla dentro del marco del proyecto de investigación “Predicción del tráfico de red de las aplicaciones web en la nube nativa basada en redes neuronales artificiales mediante software libre” en la Universitaria Agustiniana. Como consecuencia del estudio y análisis en la investigación se desarrolla un prototipo en software libre que permita realizar la predicción del consumo de ancho de banda de la red cuando se usan aplicaciones web conectadas a la nube, para alcanzar la máxima productividad en la solución de problemas computacionales actuales, basado en la metodología propuesta
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    Prototipo de un entorno interactivo multijugador accesible en realidad virtual inmersiva basado en la arquitectura de microservicios
    Segura-Amaya, Edwin Yamid; Guzman-Olmos, Cristian David; Segura-Ruiz, Martha Yaneth
    The Prototype project of an interactive multiplayer environment accessible in virtual reality immersive based on the microservices architecture is a software in which a tour in the Uniagustiniana with several people simultaneously, since AWS will be hosted (Amazon Web Services) each player / user has their animation to generate more immersion also as a user you can walk and observe absolutely everything around you With the gyroscope and added to this, the university tells us where we are with Subtitles in high contrast; Within the modeling there is a classroom in which there are models of student and teachers simulating a real class, all with immersive sounds from a principle such as, sounds of cars, offices and classes, there will always be a guide that It is in the lower left and it will show the exact place where the user is Also at the beginning a small instructions on how to move in the environment to make it easier to understanding of controls.

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