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Browsing by Author "Osorio-Diaz, Ramiro"

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    Laboratorio de redes de datos para la experimentación con enrutamiento BGP en redes con enlaces redundantes.
    Hernandez-Urrego, Juan Felipe; Osorio-Diaz, Ramiro
    The laboratory that was set as the objective of generating data networks for experimentation with BGP routing in networks with redundant links, focuses on the proposal for the design, practice and simulation of BGP routing protocols. The importance of this project focuses on learning in a controlled environment the operation of redundant networks at a business or work level. It will also allow students and professionals to acquire knowledge about the management of communications equipment, interconnected networks and the importance of routing protocols for the availability of the business service, because the use of practice with physical equipment has a monetary cost, due to at the price of the equipment to be able to carry out this type of laboratories. This project addresses challenges such as the inappropriate use of the routing protocol, poor lodge topology design, poor network segmentation design, poor interoperability and management of equipment configuration, as well as to generate the ability to develop any type of challenge and that the staff is capable of providing a prompt solution.
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    Methodology for the development of VR immersive virtual reality applications that comply with universal design principles. Case study: Uniagustiniana immersive virtual tour
    Segura-Ruiz, Martha Yaneth; Osorio-Diaz, Ramiro; XVI Jornadas Iberoamericanas de Ingeniería de Software e Ingeniería del Conocimiento
    Objective: To evaluate a software product, the result of the research project entitled Methodology for the development of immersive virtual reality applications that comply with the principles of universal design, in order to validate the inclusion and accessibility of the experience for users with different abilities. Methodology: Virtual reality is a technology that allows the user to simulate experiences in a 3D virtual world created by humans through software and that requires an additional device such as glasses or a helmet. However, its use is limited for people with disabilities. The process of developing accessible virtual reality applications is bound to include all people. The applied RVI-A methodology is based on the accessibility requirements for visually and hearing impaired people. Results: To assess the quality of the software from the perspective of users with hearing and visual disabilities, user-centred usability tests were conducted using heuristic methods with experts, and empirical methods with real users, to determine whether the software met the criteria of understanding, learning, operability, attractiveness and conformity of use. Conclusions: The work allowed us to conclude through the usability results that the software met the user requirements and the expected quality, while the user experience was positive, managing to include visually and hearing impaired people, decreasing the technological gap that exists between the real world and the virtual world, improving this type of applications.

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